IEEE Spectrum: Tactile Gaming Vest Punches and Slices
“Ouch! That hurt!”
So exclaimed one user of the University of Pennsylvania’s Tactile Gaming Vest (TGV) during yesterday’s demos at the IEEE Haptics Symposium, in Waltham, Mass.
As conference participants steered their character in a shoot-em-up computer video game based on Half-Life 2, the vest variously smacked them and vibrated as they themselves got shot. Sometimes it smarted, depending on how tight the vest was on the user, or if the “shots” hit right on the collar bone. For me it was more like a series of surprise punches.
Here is another example of the evolution of interface. Imagine this in conjunction with the Project Natal solution where you are moving into position dodging bullets in Call of Duty 6. You are ducking and firing but your not quite quick enough and you feel the "virtual" bullet hit you. Now thats interactive!
Let's now gear up and start playing Madden All Stars and Lawrence Taylor breaks through the O-line and crunch you feel it.
Wii boxing body blow body blow you feel it all.
Pretty cool -do you feel me?